What I’m left asking myself after two decades of high-impact mook murder as a rotating series of one-person armies, though, is: “Is ‘fine’ enough anymore?” Three Hopes is a perfectly serviceable game. In my last review of a Musou game for Polygon, I said that I don’t really know how to talk to people about Musou games anymore, and I think that position holds true now. I’ve enjoyed my time with Three Hopes, don’t get me wrong - but it’s hard not to notice that the sense of wonder I felt playing DW3 two decades ago was missing as I worked through this latest title. I was just that excited.Īs I’ve played through Fire Emblem Warriors: Three Hopes, I keep reflecting back on how much those early Musou (“Warriors”) games gripped me. I had to go get it, rush home, and slam that baby into my PS2. Dynasty Warriors 3 had come out and completely blindsided me, a thing that was a little more plausible in the pre-eternal media-blitz game-marketing world of the early aughts. It was a cold and misty night in November of 2001 when I leapt up from my desk chair, grabbed my keys, and drove across Terre Haute, Indiana to get to the mall.
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